Manufacturing and SDK Preview Updates

Manufacturing and SDK Preview Updates

May 28, 2020

 Min Read

Manufacturing Update

Although we’re still experiencing some delays in manufacturing, we’re beginning to produce parts in larger quantities now. Once we have all the parts we can start the full assembly process. We’ll keep everyone informed as things progress.

We’ve sent out a few Early Beta glasses to a very small group of brave beta testers. They’ll be testing the units for us, and they’ll be providing us with feedback which we’ll use to correct any issues. We’ll then start shipping out additional Early Beta glasses in small batches, and we’ll be looking to get additional feedback from our Early Beta group. This will help us to address any remaining issues before we head into full assembly.

For now, enjoy this lovely GIF of wand parts being pulled from the tooling at one of the factories:

SDK Preview New Features

Our Early Beta backers and developers have been spending time with the SDK Preview, providing feedback and ideas for additional tools they'd like to see implemented, including tools that can assist with placement of virtual objects within the workspace.  We thought this was a great suggestion, so we just rolled out more tools that do exactly this.  Our backers are geniuses!  

Added features include:

  • Added grid lines based on the selected unit in TiltFiveManager.
  • The grid can be raised or lowered to help align content above/below the Game Board.
  • There are centimeter/inch rulers on the edge of the gizmo.
  • The user's mouse cursor highlights the nearest grid lines.
  • Added a logo to the bottom-right corner of the Game Board gizmo- useful for orienting the developer in the scene and aligning assets.
  • Tweaked behavior when changing units or scaling the Game Board- instead of growing/shrinking the Game Board gizmo, the scene grows/shrinks instead.

After the Early Beta backers have more time to review the new tools, they'll be rolled out to everyone.  

You can get the SDK Preview here.

That's it for now.  We hope you all have a monstrously fun weekend!

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